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1993-05-05
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05/05/93
[v5.3] After 4 years of use we received a report that an Error #5
was encountered if the user had an upper total of more than
99 points, before the bonus was applied. This was ever taken
into consideration and when the program attempted to display
a 3 digit number, the error occured.
03/12/93
[v5.2] Now supports Comm Ports 0-15
Callers will be required to answer the "Want Instructions.."
question with a Y or N. This was required to circumvent a
problem encountered when running under WildCat's IM version.
12/26/92
[v5.1] YAHTZMRG was not recognizing that Yahtzee was registered.
This only ocurred if you used GTUSER.BBS on the first line
of the configuration file.
BRUN45.EXE no longer required!
Added support for Fossil-based Multi-Port cards!
New Configuration option to allow Sysop to choose whether
they want the computer to allocate 99 games to them or if
they just want to be like any other caller.
10/14/92
[v5.0] Added support for TRIBBS software. We now access the
TRIBBS.SYS system file directly!
After a CHAT or DROP-TO-DOS the game screen will now be
restored to its original state.
If you played a previously saved game, did NOT make any
moves and quit the game, the game would not be re-saved.
This has been corrected!
06/18/92
[v4.9] 'Input Past End of File' error message when loading the
door. This error popped up on one Sysop after running
the Door for some time. Finally tracked it down to the
the .USR and/or .INX files. Seems that when you get
a caller who logs on as 'First Last, Jr.' and the caller
ends up saving a game, the Error will pop up on ALL
subsequent loads of the game. It seems as though I was
not handling the name properly if there it contained
', Jr.' in the caller's name. This 'bug' has been in
the program since it's release, 2 years ago, and just
today came to the surface...
You can now use an environmental variable for Non-Standard
IRQs. This will eliminate the need to have multiple batch
files to execute the door. See DOCs under NON-STANDARD COM
SUPPORT for details.
You can now use environmental variables, on the first line
of the configuration file. This will eliminate the requirement
that you create an individual configuration file for each node
in a multinode environment (ONE config file for ALL nodes!!).
See DOCs under MULTI-NODE SETUP for details.
Made some changes to fix the TIMEOUT errors encountered
when usinga 486 with/without DesqView. Need feedback !!
Made some changes to correct the Error #6 (Overflow Error)
when using SpitFire version 3.2/SFDOORS.DAT. I need some
feedback on this one as well!
Added support for GT Power's GTUSER.BBS file. To use this
you will be required to add to lines to your configuration
files. Please see Docs for changes. Need some feedback on
this as well!
04/12/92
[v4.8] Some of the messages were flashing by briefly, making it
hard for the player to seem them.
Removed the "Do you want to view the Top Player's List"
question, when you have already chosen this option anyway.
Worst case would be that you made a mistake and would be
able to exit after the first screen of the Hiscore list
was displayed.
Added the ability to view the instructions prior to
entering the game.
You can now use an environmental variable for Non-Standard
IRQs. This will eliminate the need to have multiple batch
files to execute the door. See DOCs under NON-STANDARD COM
SUPPORT for details.
You can now use environmental variables, on the first line
of the configuration file. This will eliminate the requirement
that you create an individual configuration file for each node
in a multinode environment (ONE config file for ALL nodes!!).
See DOCs under MULTI-NODE SETUP for details.
If you had entered a Time Limit in the CFG file, the program
would loop when exiting.
02/20/92
[v4.7] The new option introduced in v4.6, where you can indicate
how you want the caller's score kept in the Hiscore file,
was not working under certain circumstances.
When trying to backspace over characters you entered, while
logged on LOCALLY, the system would lock up.
12/29/91
[v4.6] Added an option to control when you DO NOT want the DOOR
to be used. Allows for 5 Blackout periods. This requires
a configuration file change. SEE DOCS for DETAILS!
A new option was added to the Configuration file to indicate
whether you want the caller to appear in the Hiscore file
once or multiple times.
11/01/91
[v4.5] Added an option to control the number of plays per day,
based upon the user's security level. This requires a
configuration file change. SEE DOCS for DETAILS!
Added an option to control the length of time the game
may be played (each time caller enters the Door), based
upon the user's security level. This requires a
configuration file change. SEE DOCS for DETAILS!
10/17/91
[v4.4] Added a colorized Bulletin. Config file change!!
Changes to internal routines
09/17/91
[v4.3] Die numbers not showing above the 5 dice.
09/06/91
[v4.2] Re-adjust delay values in non-registered version
08/23/91
[v4.1] Changes made to several internal routines
07/18/91
[v4.0] Game not allowing 5 of a kind (Yahtzee) to be placed
in the FULL HOUSE category.
Changed the "random" number generator. May give some
better random dice generation.
If ANSI not detected, caller has option to contimue or
return to BBS. No longer denies access to game, outright!
If Sysop uses the door, he/she is given 99 chances to
play the game. Registered version ONLY!
Added support for Wildcat! v3.0 (See Docs.. Config file!)
Added support for WWIV BBS' (See Docs.. Config file [untested])
Under certain circumstances the program would hang the system
after displaying the ADOPT-A-DOOR screen
05/31/91
[v3.9] Program will no longer save a game if no moves were made.
Changes made to internal variables related to timeleft.
The "[C] Yahtzee" category was not printing, in
Non-Graphics mode only. Fixed!
Added support for non-standard IRQ numbers (othe than
IRQ3/IRQ4). See docs for implementation.
05/05/91
[v3.8] Door would hang, in local mode, when returning to BBS.
In YAHTZMRG.EXE the date being passed to Yahtzee.Sco was
garbled.
YAHTEMRG.EXE not calculating security values correctly.
04/14/91
[v3.7] After releasing v3.7, I uncovered a problem that would
only occur if you had more than 10 entries in the
YAHTZEE.SCO file. No one reported it, I ran into it on
my BBS. It only affected those that converted a previous
.SCO file with more than 10 entries.
ONLY THE YAHTZEE.EXE FILE NEED BE REPLACED IF YOU ARE
ALREADY RUNNING v3.7 !!!!!
04/06/91
[v3.7] Must run SCOCNVRT.EXE to convert existing YAHTZEE.SCO
file. If no existing YAHTZEE.SCO file, DO NOT RUN !!!
To execute type: SCOCNVRT YAHTZEE
________________
This release incorporates the changes required to allow
your callers to play Triple Yahtzee offline on their
PCs and upload their score(s) to your BBS. You can then
merge ALL uploaded scores into the Triple Yahtzee Door
high score file, using a combination of DOS commands
and a supplied program (YAHTZMRG.EXE)... READ DOCS!!!
03/24/91
[v3.6] Added option for Sysop to restrict number of games
that can be played per day. You must change your CFG
file !!!!! otherwise you will get an ERROR !!!
CHANGE IT NOW !!!! Read DOCS!
Bulletin being created had extra line feeds between lines.
When presented with the "Press ENTER or E to exit" message,
pressing E caused another "Press ENTER to continue" message
to appear. Eliminated the second "Press ENTER..." message
after you press an E to exit.
When using DORINFOx.DEF, the door would stop at the start
of the game and require a key press to continue.
When using DORINFOx.DEF, the BBS NAME was not being picked
up from the configuration file and was not picking up the
correct NODE number from the configuration file.
03/10/91
[v3.5] Several problems related to the use of DORINFOx.DEF
were corrected
02/23/91
[v3.4] Internal changes to speed up program.
Corrected "hung system" when responding to a
"Press ENTER to continue, E to end" message.
02/08/91
[v3.3] Internal routine changes.
01/13/91
[v3.2] Added error trapping routines
Changed method of creating filenames that hold the "saved"
game. This will accomodate 1-word handles.
01/07/91
[v3.1] Well I finally was able to locate that little bug some of
you said existed. Seems that Yahtzee bonus' were being given
at odd times and not conforming to giving the bonus' only
after all 3 Yahtzee categories were filled. Please let me
know if I still have a "bug" with this item.
01/01/91
[v3.0] Problem with last display of instructions not remaining
on screen.
Several internal programming changes.
12/29/90
[v2.9] ADOPT-A-DOOR display problem fixed
"Warnin x Minutes Remain...." message messed up the display.
The message has been eliminated.
ANSI checking is now automatic. Opening screen ANSI
question has been eliminated.
DORINFOx.DEF now handles security levels > 32767.
12/02/90 [v2.8] HiScore file name capitalization inconsistant with
prior versions. All names will now be capitalized.
12/01/90
[v2.7] Corrected a problem with the "game save" feature.
NOTE:Delete the YAHTZEE.INX file and ANY .SAV files
in your directory.
Not recognizing DORINFOx.DEF - Fixed
Not handling midnight time change properly - Fixed
11/27/90
[v2.6]
Now Supports DOOR.SYS, CALLINFO.BBS, DORINFOx.DEF and
PCBoard.SYS.
Major board color is now configurable.
ADOPT-A-DOOR is now an option in Config file
11/16/90
[v2.5] Cosmetic changes.
More informative opening screen.
11/16/90
[v2.4]
Problems reported relative to the slow response after a key
is pressed in response to a prompt. This only happened if
using the HOTKEY option. Changed some of the input routines
and it looks like I have fixed the problem. Feedback about
whether it is better or not would be appreciated!
11/10/90
[v2.3] When running the Door Converter called DoorMaster and you
are using the Door in a local mode, DoorMaster created a
4 digit number for "call time remaining". Since I was
expecting a 3 digit maximum, pgm was producing an ERROR #5.
I have fixed this by changing the time remaining to 30
minutes if the time remaining is greater than 999 minutes.
(That should be more than enough for a Sysop to play the
game locally...<grin>)
11/08/90
[v2.2] Caller names were not being outputted in uppercase. This
caused a problem with the HiScore file in that a caller
could show up in the Hiscore file with their name in both
upper and upper/lower case. To correct the file use an
editor or word processor to correct the spelling to all
upper case characters.
11/04/90
[v2.1] Having failed to fix the intermittant system hangs, I have
re-written the program using a different set of routines.
This version requires a CHANGE to the CONFIGURATION FILE!!
Check the DOCs for changes required !!
Added option to allow Sysop to bypass dipalying the
ADOPT-A-DOORmessage!
10/20/90
[v2.0] Several changes made in an ATTEMPT to fix the "system hang"
problem when running under SOME DesqView configurations.
Slight cosmetic changes made.
You may now use a zero (0), along with a "P" or a "+" to
signal that you want to stop rolling the dice and play the
current hand!
ADOPT-A-DOOR display now centers names automatically.
Removed the BRUN45.EXE file from the ZIP file. This was done
to reduce the size of the ZIP which will result in a shorter
transfer time. It will be available on the Sunrise-80 BBS.
09/21/90
[v1.9] The speed by which individual dice are changed/displayed,
has been increased. This will speedup overall game play.
Added a new entry to the configuration file. You can now
set the initial setting of the HOTKEY feature to either
ON or OFF (1=ON, 0=OFF).
Several Sysops have reported unusually long delays (and
possible system hang situations) when running TY under
a DesqView environment. From what I can tell, it has
something to do with the way I was causing "pre-planned"
pauses throughout the program. I have made some changes,
but since I do not run in a DesqView environment, I would
appreciate some feedback from those of you that do.
NOTE: Unregistered version will encounter a 15 seconds
(approx) delay on the opening and closing screen!
08/28/90
[v1.8] Error #52 on multi-node systems....fixed
08/25/90
[v1.7] HOTKEY activate/deactivate is now consistant for all
input fields on the game board.
Game Board heading changed to reflect only the name
of the game and the version being used.
Added the ability to play another game, when current
game is completed, rather than having to exit and
enter the door again.
I believe I have fixed the color problems at the end
of the game and while displaying the Top Score list.
If not please let me know!
08/23/90
[v1.6] Removed requirement that SHARE be loaded in single
node systems.
Fixed a misplaced "pause" statement
Introducing the ADOPT-A-DOOR concept. See Docs for
more info.
New feature allows player to toggle between HOTKEY
and non-HOTKEY, when responding to prompts.
Corrected a problem with the game SAVE routine, where
a game was saved one day and was not found when the
player logged back on next time.
08/19/90
[v1.5] Added the capability to produce a Bulletin of the
Top Scores. This requires an addition to the
configuration file.
The DOC file has been updated to reflect this new
feature, as well as including a warning that you
MUST have SHARE loaded or you will get an ERROR #70.
08/18/90
[v1.4] Added a new entry to .CNF file. You can now control the
keyboard timeout value. Minimum value=2 minutes.
Minimum number of HiScore entries allowed is 10.
08/17/90
[v1.3] Fixed Error #5 generated when updating the HiScore file
08/17/90
[v1.2] Added some code to support multi-node system usage.
I am unable to test the multi-node function, so I
would appreciate some help.
08/14/90
[v1.1] Several minor "bugs" eradicated.
08/11/90
[v1.0] First production release.